I finally participated in the seven day roguelike challenge. The past couple of years, I’ve been playing great roguelikes that people made specifically for this competition. This year I had the programming know-how and was able to write Loot Rogue in the strict time limit. It was tough and by Sunday evening I was having trouble with my enemies’ path-finding. I was getting tired and decided on a less-conventional method. I’m happy with what I was able to accomplish in the 7 days and I hope people like Loot Rogue for what it is (even if it is a little easy). I plan on participating in more future 7drls. Congratulations to everyone else who made fantastic roguelikes as well!
*Be sure to download Loot Rogue yourself and give it a try!